GAME WRITER | NARRATIVE DESIGNER
TORIN DENNISTON
I specialize in developing compelling characters and story arcs, crafting dialogue, and worldbuilding, collaborating closely with design, art, and audio teams to create rich, interactive experiences.
I also use tools like Unity and Yarnspinner to implement narrative directly in-engine, ensuring writing integrates seamlessly into gameplay and helping to accelerate development.
RECENT PROJECTS
01
NARRATIVE RPG

NARRATIVE RPG | 2024
GAME WRITER / NARRATIVE DESIGNER
42-person team, 72-hour Ludum Dare project featuring branching dialogue, multiple endings, and an integrated alignment system.
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Developed character backstories to deepen narrative.
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Built immersive world with cohesive lore and themes.
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Created the main story arc with a clear, engaging progression.
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Partnered with designers to align mechanics with storytelling.
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Collaborated with the Creative Director, Design, and Production to refine the project vision.
02
STRATEGY / TACTICS

STRATEGY/3x3 TACTICS | 2024
GAME WRITER / NARRATIVE DESIGNER
Two-week self-directed game jam with a team of 9, creating a spiritual successor to games like Ogre Battle 64 and Final Fantasy Tactics, enhanced with narrative depth reminiscent of Crusader Kings III.
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Created lore, backstory, factions, themes, and the main story arc.
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Co-designed and wrote content for a unique narrative events system, adding replayability and player choice.
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Wrote dialogue for cutscenes and tutorials.
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Coordinated with design, art and audio to unify worldbuilding, mechanics, and player experience.
03
ACTION / ADVENTURE

GAME WRITER
ACTION/ADVENTURE | CLASS PROJECT
A solo game writing project focused on adapting Greek mythology into a game-ready setting, showcasing end-to-end deliverables from worldbuilding to dialogue.
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Adapted Hercules’ myth into a fully realized game setting.
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Wrote character bios for the player character (Hercules) and the main villain (Hera).
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Developed an enemy faction to expand the setting and inform cross-disciplinary design.
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Wrote the opening cutscene in screenplay format to establish character relationships, tone, and dramatic tension.
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Wrote dialogue, barks, and a monologue across multiple playable and non-playable characters.