CHILD OF RUIN
ROLE
Game Writer / Narrative Designer
PROJECT SUMMARY
42-person team, 72-hour Ludum Dare project featuring branching dialogue, multiple endings, and an integrated alignment system.​​
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Developed character backstories to deepen narrative.
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Built immersive world with cohesive lore and themes.
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Created the main story arc with a clear, engaging progression.
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Partnered with designers to align mechanics with storytelling.
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Collaborated with the Creative Director, Design, and Production to refine the project vision.
GAME SYNOPSIS
Awakening suddenly from a long slumber with only one memory, Ravi must traverse the remnants of a shattered civilization, confront a devastating truth and make a choice that will change the world.
YEAR
2024
GENRE
NARRATIVE RPG
PLATFORM
PC and Mobile
PLAY ON ITCH.IO
The Ascendant
Branching Dialogue
Designed the dialogue scenes prior to and following the final battle, between the protagonist and primary antagonist.
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Developed the post-final boss branching narrative sequence between the protagonist and antagonist, including divergence based on morality system.
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Included a power twist where the antagonist's secret identity was revealed, following which the player has to make a choice that changes the game's ending.

Ascendant Atiya
Character Bio
Developed a compelling main villain with deeply understandable motivations, serving as a strong counterpoint to the seeming innocence of the protagonist.
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Created the character's backstory, relationship to the main character and motivations.
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Established lore for mystical order and elemental magic that served as inspiration for combat mechanics.
