SPIRITRENDER
ROLE
Game Writer / Narrative Designer
PROJECT SUMMARY
Recruited by a former lead for a 23-developer team, I helped build a high-fidelity HTML5 horror game inspired by Phasmophobia. In a 13-day sprint, we delivered 30 minutes of gameplay for the Gamedev.js 2025 game jam.
​
-
Established the game’s IP and creative vision, authoring the foundational lore, setting, and worldbuilding for a mystical order of monster hunters.
-
Designed the "Evidence System" and 9 unique spirit types, mapping lore-specific traits to gameplay triggers to drive the core deduction loop.
-
Authored technical narrative documentation, defining the mechanics, behaviors, and lore-aligned descriptions for the investigation tools and spirits.
-
Developed the protagonist’s narrative profile, including backstory, motivations, and visual design specifications to guide the art and animation teams.
-
Collaborated with the design team to ideate investigation tools, bridging the gap between narrative flavor and mechanical utility through appearance and behavior design.
YEAR
2025
GENRE
PSYCHOLOGICAL HORROR
PLATFORM
PC (WEB BROWSER)




