GAME WRITER | NARRATIVE DESIGNER
TORIN DENNISTON
I specialize in the worldbuilding, compelling dialogue, and character-driven story arcs that define a game’s identity.
I thrive in cross-functional teams, collaborating with designers to ensure mechanics are built in alignment with the world and player fantasy.
To help bring that vision to life, I also get in the trenches of implementation, building narrative systems in-engine to accelerate timelines to launch.
RECENT PROJECTS
01
ARCADE ACTION/COMEDY

ARCADE ACTION/COMEDY | 2025
GAME WRITER / NARRATIVE DESIGNER
Top-down arcade action game for GMTK 2025: 96-hour sprint with a 21-person team, ranking #89 in Narrative (Top 1%) and #22 Overall out of 9,500+ entries. ​
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Pitched core game concept and IP, establishing the "Digital-Mythic" world and setting.
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Lore-justified the "Loop" mechanic, aligning player movement and weapons with narrative logic.
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Authored all cinematic and dialogue scripts, defining the game’s unique comedic tone.
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Developed character narrative profiles, including "voice" and motivation specifications.
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Wrote technical and marketing copy, including the web-based tutorial and project lore.
02
PSYCHOLOGICAL HORROR

PSYCHOLOGICAL HORROR | 2025
GAME WRITER / NARRATIVE DESIGNER
High-fidelity HTML5 horror game for Gamedev.js 2025: 13-day sprint with a 23-person team featuring an elaborate evidence system and custom investigation tools across 30 minutes of gameplay.
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Established game IP, including foundational lore, setting, and worldbuilding.
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Designed the Evidence System, mapping enemy characteristics to mechanical triggers.
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Authored technical documentation for enemy behaviors and tool logic.
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Developed the protagonist profile, defining backstory and visual specifications.
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Partnered with Design to align tool mechanics with narrative flavor.
03
NARRATIVE RPG

NARRATIVE RPG | 2024
GAME WRITER / NARRATIVE DESIGNER
42-person team, 72-hour Ludum Dare project featuring branching dialogue, multiple endings, and an integrated alignment system.​
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Developed character backstories to deepen narrative.
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Built immersive world with cohesive lore and themes.
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Created the main story arc with a clear, engaging progression.
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Partnered with designers to align mechanics with storytelling.
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Collaborated with the Creative Director, Design, and Production to refine the project vision.

