GAME WRITER | NARRATIVE DESIGNER
TORIN DENNISTON
I specialize in the worldbuilding, compelling dialogue, and character-driven story arcs that define a game’s identity.
I thrive in cross-functional teams, collaborating with designers to ensure mechanics are built in alignment with the world and player fantasy.
To help bring that vision to life, I'm also willing and able to get in the trenches of implementation, building narrative systems in-engine to accelerate timelines to launch.
RECENT PROJECTS
01
PSYCHOLOGICAL HORROR

PSYCHOLOGICAL HORROR | 2025
GAME WRITER / NARRATIVE DESIGNER
High-fidelity HTML5 horror game for Gamedev.js 2025: 13-day sprint with a 23-person team featuring an elaborate evidence system and custom investigation tools across 30 minutes of gameplay.
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Established game IP, including foundational lore, setting, and worldbuilding.
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Designed the Evidence System, mapping enemy characteristics to mechanical triggers.
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Authored technical documentation for enemy behaviors and tool logic.
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Developed the protagonist profile, defining backstory and visual specifications.
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Partnered with Design to align tool mechanics with narrative flavor.
02
NARRATIVE RPG

NARRATIVE RPG | 2024
GAME WRITER / NARRATIVE DESIGNER
42-person team, 72-hour Ludum Dare project featuring branching dialogue, multiple endings, and an integrated alignment system.​
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Developed character backstories to deepen narrative.
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Built immersive world with cohesive lore and themes.
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Created the main story arc with a clear, engaging progression.
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Partnered with designers to align mechanics with storytelling.
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Collaborated with the Creative Director, Design, and Production to refine the project vision.
03
STRATEGY / TACTICS

STRATEGY/3x3 TACTICS | 2024
GAME WRITER / NARRATIVE DESIGNER
Two-week self-directed game jam with a team of 9, creating a spiritual successor to games like Ogre Battle 64 and Final Fantasy Tactics, enhanced with narrative depth reminiscent of Crusader Kings III.
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Created lore, backstory, factions, themes, and the main story arc.
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Co-designed and wrote content for a unique narrative events system, adding replayability and player choice.
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Wrote dialogue for cutscenes and tutorials.
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Coordinated with design, art and audio to unify worldbuilding, mechanics, and player experience.

